Problem solvers age 4-Kindergarten can help Code-a-pillar find a path to some tasty leaves. Can you put Code-a-pillar's segments in the right order? Participants will learn coding basics as they practice collaboration and critical thinking. Caregiver must accompany.
Registration required. Drop-ins admitted if space allows.
Event Type(s): STEAM
Age Group(s): Preschool (3 - 5 years), Children, Grade School (K - 2)